Multimodality and Expressivity in Videogames
DOI:
https://doi.org/10.15847/obsOBS13120191411Keywords:
Digital games, multimodality, motivation, network, creativity.Abstract
This article addresses multimodality and expressivity in digital games, from the perspective of audiovisual communication, discussing essential critical dimensions regarding game literacy and experience. An overview on how we make meaning from audiovisual media is presented, to frame the focus on the multimodal cognitive nature of digital games. After comparing film and digital games, we discuss how and why the latter are rapidly becoming more relevant than television, discussing media learning differences between vicarious and enactive representations, and the creative need for children to access networks so as to interact in multimodal communication environments.Downloads
Published
2019-03-04
How to Cite
Zagalo, N. (2019). Multimodality and Expressivity in Videogames. Observatorio (OBS*), 13(1). https://doi.org/10.15847/obsOBS13120191411
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Section
Articles
License
This is an Open Acess article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits use, sharing and adaptation, provided appropriate credit is given to the original author and the journal.







